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#include <bits/stdc++.h>
/*#include <GL/freeglut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
*/
using namespace std;

float x[4], y[4], xtr[4], ytr[4], xndtr[10], yndtr[10];
float xnd[] = {-50, -50, -150, -500, -500, -100, -50, -400, -400, -100};
float xndneg[] = {50, 50, 150, 500, 500, 100, 50, 400, 400, 100};
float ynd[] = {0, 500, 0, 400, 400, 700, 0, 400, 400, 600};
/*void draw_line(float xa, float ya, float xb, float yb) {

	float dx, dy, steps, k;
	float xIncrement, yIncrement, x, y;
	dx = xb - xa;
	dy = yb - ya;

	x = xa;
	y = ya;

	xIncrement = dx / 10000.0;
	yIncrement = dy / 10000.0;

	for (k = 0; k < 10000; k++) {
		x += xIncrement;
		y += yIncrement;
		glVertex3f(x, y, 10);
	}
}
*/
void print_points() {
for(int i=0;i<3;i++){
		cout<<int(x[i] + 0.5)<<","<<int(y[i] + 0.5)<<","<<10<<endl;
	}
		cout<<int(x[3] + 0.5)<<","<<int(y[3]+0.5)<<","<<10<<endl;
	
	for(int i=0;i<10;i=i+2){
		cout<<int(xnd[i]+0.5)<<","<<int(ynd[i]+0.5)<<","<<10<<endl;
		cout<<int(xnd[i+1]+0.5)<<","<<int(ynd[i+1]+0.5)<<","<<10<<endl;
		
	}
for(int i=0;i<10;i=i+2){
		cout<<int(xndneg[i]+0.5)<<","<<int(ynd[i]+0.5)<<","<<10<<endl;
		cout<<int(xndneg[i+1]+0.5)<<","<<int(ynd[i+1]+0.5)<<","<<10<<endl;
		
	}
}
/*
void draw_square() {
	glClearColor(0, 0, 0, 0);
	glClear(GL_COLOR_BUFFER_BIT);
	glColor3f(1, 1, 1);
	glBegin(GL_POINTS);
	for(int i=0;i<3;i++){
		draw_line(x[i], y[i], x[i+1], y[i+1]);
	}
		draw_line(x[0], y[0], x[3], y[3]);
	
	
	for(int i=0;i<10;i=i+2){
		draw_line(xnd[i], ynd[i], xnd[i+1], ynd[i+1]);
		draw_line(xndneg[i], ynd[i], xndneg[i+1], ynd[i+1]);
	}

	glEnd();
	glFlush();
}*/
void rotate_translate(){
	float angle = -1*M_PI/2 + atan(0.1);

	for(int i=0;i<4;i++) {
		float tmpx, tmpy, tmpz;
		tmpz = y[i]*sin(angle) + sqrt(10100);
		tmpx = (x[i]*10/tmpz);
		tmpy = (y[i]*cos(angle)*10/tmpz);
		x[i]=tmpx;
		y[i] = tmpy;
	}

	for(int i=0;i<10;i++) {
		float tmpx, tmpy, tmpz;
		tmpz = ynd[i]*sin(angle) + sqrt(10100);
		tmpx = (xnd[i]*10/tmpz);
		tmpy = (ynd[i]*cos(angle)*10/tmpz);
		xnd[i]=tmpx;
		//ynd[i] = tmpy;

		tmpz = ynd[i]*sin(angle) + sqrt(10100);
		tmpx = (xndneg[i]*10/tmpz);
		tmpy = (ynd[i]*cos(angle)*10/tmpz);
		xndneg[i]=tmpx;
		ynd[i] = tmpy;
	}
		
}
int main(int argc, char** argv)
{
		x[0] = -100;
		y[0] = 700;
		x[1] = -100;
		y[1] = 500;
		x[2] = 100;
		y[2] = 500;
		x[3] = 100;
		y[3] = 700;

	rotate_translate();
	print_points();
	/*glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_SINGLE);
	glutInitWindowSize(1000, 1000);
	glutInitWindowPosition(50, 50);
	glutCreateWindow("IIT2013170");

	glOrtho(-30.0, 30.0, -30.0, 30.0, -30.0, 30.0);
	glutDisplayFunc(draw_square);
	glutMainLoop();*/
	return 0;
}